10 Crucial Poker Statistics To Be Included In Your HUD (And How To Use It)

Want to maximize your victory? Then you always need to find a way to exploit your opponents. One of the best ways to do it is to use HUD with poker statistics.

10 Crucial Poker Statistics

What is HUD in Poker?

Short for heads-up display, HUD is a tool used in online poker games to track and display opponent’s poker statistics in real time. PokerTracker 4, Hold’em Manager 2, and Drivehud is an example of a poker hand tracking program that includes HUD. Playing with HUD can give you a big advantage if used correctly. But using it correctly, it’s not something that comes easily. Every time we deal with poker statistics, it’s very easy to misinterpret it and reduce it wrong, in this case HUD can actually reduce your edges. Here is an example of what can look like HUD on the screen:

If these numbers look amazing, don’t worry. In this article I will go more than 10 most important statistics you have to enter on your hud, either on the main view or in pop-up. I will also discuss a pile of sophisticated HUD stat using 4th, 5 and 6 statistics on this list. That Stat stack is explained at the end of the 6th stat on this list (here). Let’s jump into it!

10 most important poker statistics for your HUD
Click one of these statistics to jump to a fundamental explanation about what it is, why this is important, and how to use it:

  1. VPIP: Enter [money] voluntarily into the pot
  2. PPR: Preflop Up
  3. 3-betting frequency
  4. WTSD: Go to the fight
  5. W $ SD / WSD: Win Money with Showdown
  7. Fold the 3-bet after raising
  8. Preflop squeeze.
  9. Flop c-betting
  10. Fold to the C-betting flop


1. VPIP: voluntarily inserting [money] into the pot – This is a stat that must be owned in your hud. VPIP shows you how often your opponents voluntarily put the money into a pot preflope, either by raising or calling. This is fundamental information for making player profiles, especially when correlated with rising preflops (PFR). A player who has at least a basic preflope understanding is generally VPIP about 20-30% of the time in 6 hand games, with 25% very close to the norm. If a player plays much less, they might be nit. And if they play more hands, they are likely to be a recreational player. You will need around 300 hands on this player to be quite confident in what the stat shown to you. That said, players in extreme may may be often identified faster. For example, if a player has 70% VPIP after 50 hands, it is very possible they are loose recreational players.

2. PPR: preflop up – PFR tells you how often players enter the pan pan with raising. This includes increasing first, 3-bets, and cold 4/5-bets. These statistics create more contexts for your opponent preflop strategy. When used together with VPIP, it will be enough to form a player profile. A player who has at least a basic understanding of the preflop strategy will have a preflop increase between 15-25%, with 19% close to the norm. Likewise with VPIP, you will need around 300 hands on this player to be quite confident in the amount you see.

3. 3 bets – This is an important stat to own in your arsenal because it shows how often your opponents are 3-betting before failure. This will prove useful to build the opening range of your preflop and your defense range against your opponents’ 3 bets. A good overall 3-bet frequency will be around 6-10%, with 8% close to the average for good players. Some adjustments that you can make vs tight or loose 3-betters are:

  • When the 3-bettor is very aggressive in the back, open-raise the range that is slightly more tighter than usual.
  • With only a strict 3-bites in the back, you can benefit to open a slightly wider range.
  • When you face 3-bets of aggressive players, continue more often with 4 bets and call with more hands than usual.

For accurate readings about stat, you will need about 1000 hands on the player.

4. WTSD: Go to the fight – These are very important postflop statistics that tell you how often a player reaches a showdown after seeing failure. This is useful for identifying how many of your opponents call stations. For example, if a player sees a failure of 10 times and goes to the fight 4 times in one session, the player’s WTSD is 40% for the session. This stat will be used along with the money won during the showdown (W $ SD or WSD) and win when viewing flops (WWSF), which I will complete immediately. A good WTSD frequency is around 27-32%, with 30% a good place to aim. Too low and you might be excessive postflop; Too high and you might call too often. Because most pots do not pass the preflope (only 17% of hands see failure), this stat requires a much larger sample for accurate readings to make – aim to have around 8,000 hands on players before making famous adjustments based on WTSD.

5. WSD: win money with showdown – Also abbreviated with $ SD, this stat tells you how often your opponents win when they reach the fight. As mentioned above, this stat doesn’t really help yourself, but can help when used together with WTSD. W $ sd good is between 49% and 54%. The correct frequency depends on the other two statistics mentioned. For example, players who have a low showdown (WTSD) frequency will have a relatively high WSD and vice versa. In other words, if you rarely reach a dispute, it’s possible because you are a tight player who usually has a strong hand when you travel in hand. In general, if your WSD is too low, then that means you might call too much hand and / or bluffing too much in hand. If it’s too high, that means you might not be quite thick and / or not enough to bluff. The sample needed for reading is quite accurate as WTSD, above 8,000 hands.

6. WWSF: Won When Saw Flop – Binding 3 statistics working together … WWSF refers to how often your opponents won the pan after seeing failure. The WWSF frequency that deserves between 45% and 53%, with an average average of around 48%. Too low? That means your opponents are not enough to bully and / or give up too much. Too high? That means that you bully and / or too much cover. The sample needed for a fairly accurate reading is equal to one for two previous: 8,000 or more.

7. Fold to 3 bets after raising – These statistics tell you how often your opponents are folded to 3 bets after raising a preflope. Important Warning: When you add this to your HUD, you will also see a Plain “folding 3-bet” stat – Don’t choose that. Make sure “after raising” specified in several ways. Plain folding to stat stat 3 bets also includes hands where players do not put the money into the pan, but have folded to the 3-bet (eg they fold in the big blind after the cutoff is raised and the 3- bet button). This stat must be further divided into position (OOP) and in position (IP) because the correct frequency is different for each. With the same 3-bet size, you must fold more when OOP than when IP because the power that is in the position gives you (realizing equity better). The appropriate folding frequency is around 40-45% when IP and 45-50% when OOP. The sample size needed here is around 1,500 hands.

8. Preflop squeeze – Squeeze Preflop tells you how often a player has been lifted again after other players raised first and others were liked. This stat is useful for determining how much you have to survive against Squeez 3-betting. The typical extortion frequency is around 7-9%. This means that if you see someone squeezing 12%, for example, you can start calling and 4-betting lighter. The samples needed here are quite high, up to 3,000 hands or more, because of how the situation rarely.

9. C-bet flop – These statistics refer to how often players have a continuation bet (C-BET) in failure after raising a preflope. This stat needs to be divided into 3-betting pots and single pots that are lifted and then further divided into position and out of position. Without too much detail (because this is a complex topic and outside the scope of this article), there may be great fluctuations in what the correct frequency for each of them. In general, it’s better to have high C-flop C-bets when in position and when outside the position in a 3-bet pot (50-70%, but lower it can also be good). Usually it is better to be on the bottom side when outside the position in a single lifted pot (0-30%, but it can also be good. The sample size is not very important here because fluctuations can be very large. What’s important, however, get a general understanding of what your opponent’s approach is. If you really want numbers, I will estimate you need at least a few thousand hands on the player to make this status reliable.

10. Fold to C-bet flop – Folding to the C-bet flop tells you how often the player is called a preflope of the increase and then folded into a continuation bet in a failure. Like the C-betting flop, this stat needs to be divided into single lifted pots and 3-bet pots and then further divided into position and out of the position. The correct frequency will depend on the size of the bet used, making it difficult to give the right number to see / aim. In general, the folding frequency must be on the bottom side – below 50%. The sample size is not very important because large fluctuations depend on the size of the bet used on average. If you really want numbers, I will (again) estimate you need at least a few thousand hands on the player to make this status reliable.

Last thought

10 These poker statistics (more like 18 when you enter all sub-statistics) is to have a number that you have to include on your hud. I will end this article by claiming that you should not rely too much on poker statistics. It’s easy to find a very wrong conclusion if the sample size is too small, and that will lead to a bad game based on non-reliable evidence. Furthermore, it is important to realize that visitors keep playing differently to recreational players than they do to other fixed customers, so you might get unbelievable information even if the sample is quite large. Fortunately, some software, such as hand2note, has a function that allows you to exclude regular hands vs. recreation from statistics, produce cleaner data. That’s all for this article! Please drop the question or feedback in the comments below. The method you will learn in the article functions properly on live games and online, even though I don’t expect many direct players to reach this point from the online hud article ūüėĀ.


Until 'next time, good luck, grinder!

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